2002-01-19 23:16  sliqx

	* critter.spec, game/Makefile.am: Spec file update for Readme.html.
	Set DATA_DIR to "./" for windows.

2002-01-19 20:38  sliqx

	* configure.in: fix

2002-01-19 19:24  sliqx

	* data/system/Menu.xml, data/system/config.txt, game/Audio.cpp,
	game/Audio.hpp, game/SampleManager.cpp: Changes for soundtrack. Fix
	for SampleManager.

2002-01-19 19:23  sliqx

	* configure.in, data/Makefile.am: Changes for soundtrack.

2002-01-19 19:18  sliqx

	* data/music/: Makefile.am, Readme.txt, lg-criti.xm: Add
	soundtrack.

2002-01-19 19:16  sliqx

	* game/Selectable.cpp: Changed font color to white.

2002-01-19 19:15  sliqx

	* game/Game.cpp: Load score earlier on.

2002-01-19 16:58  sliqx

	* critter.6: Man page for Critical Mass written by Daniel Burrows.
	Thanks!

2002-01-19 16:06  sliqx

	* utilities/ResourceManager.cpp: Changed lookup order around.
	Filesystem first, resource pack second.

2002-01-19 16:02  sliqx

	* game/Video.cpp: Don't grab mouse if developer is turned on. This
	should make running gdb easier.

2002-01-19 16:00  sliqx

	* Makefile.am, data/Makefile.am, game/Makefile.am,
	puckman/Makefile.am, tinyxml/Makefile.am, tools/Makefile.am,
	utilities/Makefile.am: The distclean target was cleaning too much
	stuff, moved to maintainer-clean.

2001-12-08 17:03  sliqx

	* configure.in: Removed z, png, and jpeg, since they should be
	linked by SDL_image.

2001-12-08 14:54  sliqx

	* configure.in: Minor simplification.

2001-12-08 14:49  sliqx

	* utilities/zStream.cpp: exit comes out of stdlib not unistd.

2001-12-08 14:48  sliqx

	* game/Audio.cpp: Fix so that turning audio off works.

2001-12-07 12:24  sliqx

	* game/SelectableFactory.cpp, game/SelectableFactory.hpp,
	utilities/GLBitmapCollection.cpp: GCC 3.0 had problems with some
	inlines and -O2. Moved them to the cpp file.

2001-12-06 19:15  sliqx

	* utilities/ResourceManager.cpp: Fixed Typo.

2001-12-06 19:05  sliqx

	* utilities/ResourceCache.hpp: Templatized generic resource cache
	behaviour.

2001-12-06 19:04  sliqx

	* Readme.html, data/levelpacks/CritterPack.xml,
	game/BitmapManager.cpp, game/BitmapManager.hpp,
	game/EnemyFactory.cpp, game/FontManager.cpp, game/FontManager.hpp,
	game/Game.cpp, game/Hero.cpp, game/LPathManager.cpp,
	game/LPathManager.hpp, game/MenuManager.cpp, game/ModelManager.cpp,
	game/ModelManager.hpp, game/Particles.cpp, game/SampleManager.cpp,
	game/SampleManager.hpp, game/Selectable.cpp, game/StageManager.cpp,
	game/Video.cpp, game/main.cpp, utilities/GLBitmapCollection.cpp,
	utilities/GLBitmapCollection.hpp, utilities/GLBitmapFont.hpp,
	utilities/ResourceManager.cpp: Some cleanup. Minor fixes for gcc
	3.0.  Changed caching behaviour from pre-loading all to load on
	demand.

2001-12-04 18:52  sliqx

	* utilities/zStream.cpp: Oops, reverting zStream.cpp back to
	version 1.2.

2001-12-04 18:49  sliqx

	* game/ScoreKeeper.cpp, game/main.cpp, utilities/zStream.cpp: Need
	to open score file in binary.  Update to strftime format string so
	that it works in Windows.  Display zlib and png library versions on
	startup.

2001-12-04 12:29  sliqx

	* data/sounds/prriarr.wav, data/sounds/puididl.wav, game/Hero.cpp,
	game/Hero.hpp, game/ParticleGroup.cpp, game/Particles.cpp,
	game/Particles.hpp, game/StageManager.cpp, game/Weapon.cpp,
	game/Weapon.hpp: Added two sound effects, armor piercing and
	partial weapon upgrade.

2001-12-02 22:10  sliqx

	* TODO, data/system/config.txt: Updated TODO. Changed default skill
	level to NORMAL.

2001-12-02 21:57  sliqx

	* data/levelpacks/CritterPack.xml, data/models/ArmorPierce.model,
	data/models/MouseBug.model, data/models/WeaponUpgrade.model,
	game/Hero.cpp, game/ParticleGroup.cpp, game/Particles.cpp,
	game/Particles.hpp, game/ScoreKeeper.cpp, game/SimpleEnemy.cpp,
	game/SimpleEnemy.hpp, game/StageManager.cpp: A new bug model, two
	new upgrade models, one new level.  Changes to scoring and weapon
	power.

2001-12-01 21:00  sliqx

	* data/system/Menu.xml, game/Game.cpp, game/Game.hpp,
	game/GameState.cpp, game/GameState.hpp, game/Hero.cpp,
	game/Makefile.am, game/MenuManager.cpp, game/Particles.cpp,
	game/ScoreKeeper.cpp, game/ScoreKeeper.hpp, game/Selectable.cpp,
	game/Selectable.hpp, game/SelectableFactory.cpp,
	game/SelectableFactory.hpp, game/SimpleEnemy.cpp,
	game/StageManager.cpp, game/TextInput.cpp, game/TextInput.hpp,
	game/Video.cpp, game/Video.hpp, utilities/Config.hpp,
	utilities/hashMap.hpp: Added leader board (top-10).

2001-11-28 22:24  sliqx

	* game/Audio.hpp, game/BitmapManager.cpp, game/BitmapManager.hpp,
	game/CallbackManager.hpp, game/Camera.hpp, game/FontManager.hpp,
	game/Game.hpp, game/Hero.hpp, game/Input.hpp,
	game/LPathManager.hpp, game/MenuManager.hpp, game/ModelManager.hpp,
	game/ParticleGroup.hpp, game/ParticleGroupManager.hpp,
	game/Particles.cpp, game/SampleManager.hpp,
	game/SelectableFactory.hpp, game/Skill.hpp, game/StageManager.hpp,
	game/Starfield.hpp, game/Video.hpp, game/WeaponDepot.hpp,
	puckman/BaseSurface.hpp, tools/Packer.cpp, utilities/Config.hpp,
	utilities/HashString.hpp, utilities/Makefile.am, utilities/PNG.hpp,
	utilities/ResourceManager.cpp, utilities/ResourceManager.hpp,
	utilities/TextureManager.hpp, utilities/Trace.hpp,
	utilities/Value.hpp, utilities/hashMap.hpp, utilities/zStream.cpp,
	utilities/zStream.hpp, utilities/zrwops.cpp: Changes to make
	critter compile with gcc 3.0.

2001-11-28 17:18  sliqx

	* data/bitmaps/ammo.data, data/bitmaps/ammo.png, game/Hero.cpp,
	game/LevelPack.hpp, game/Particles.cpp, game/SimpleEnemy.cpp,
	game/SimpleEnemy.hpp, utilities/BezierCurve.cpp,
	utilities/BezierCurve.hpp: Updates to ammo bitmap.  Minor
	adjustments here and there.  Some experimental code (disabled) that
	makes enemies roll based on curvature of bezier curve.

2001-11-18 19:16  sliqx

	* game/Skill.cpp: Another bug.

2001-11-18 18:49  sliqx

	* puckman/puckman.res: Fixed resource file.

2001-11-18 18:11  sliqx

	* puckman/: Makefile.am, puckman.res: Windows icon for puckman.

2001-11-18 18:06  sliqx

	* game/Skill.cpp: Minor fix.

2001-11-18 17:49  sliqx

	* data/bitmaps/ammo.data, data/levelpacks/CritterPack.xml,
	game/Hero.cpp, game/Hero.hpp, game/Skill.cpp, game/Weapon.cpp: New
	level for new model. Enable new weapons when going INSANE.

2001-11-18 17:48  sliqx

	* data/sounds/: chrblub.wav, ieow.wav, phaser1.wav: Added new sound
	effects for new weapons.

2001-11-18 17:47  sliqx

	* data/models/DarkAngel.model: Added new model.

2001-11-16 21:40  sliqx

	* game/Hero.cpp: Changed default weapon assignment.

2001-11-16 21:39  sliqx

	* Makefile.am: Added puckman to normal build.

2001-11-16 20:55  sliqx

	* game/: Hero.cpp, ParticleGroup.cpp, Particles.cpp, Particles.hpp,
	StageManager.cpp, Weapon.cpp, Weapon.hpp, WeaponDepot.cpp: Added a
	couple of weapons. Temporary changes to Hero to use new weapons.

2001-11-16 20:54  sliqx

	* data/bitmaps/: ammo.data, ammo.png: Minor changes to ammo.

2001-11-15 23:27  sliqx

	* game/Hero.cpp, game/MenuManager.cpp, game/ParticleGroup.cpp,
	game/Particles.cpp, game/Particles.hpp, game/Selectable.cpp,
	game/SimpleEnemy.cpp, game/Starfield.cpp, game/Video.cpp,
	game/Weapon.cpp, game/Weapon.hpp, game/WeaponDepot.cpp,
	utilities/GLBitmapFont.cpp: Added some ammo types. Remove a few
	redundant glBegin/glEnd for QUADS.

2001-11-15 23:26  sliqx

	* data/bitmaps/: ammo.data, ammo.png: Added some ammo bitmaps.

2001-11-13 16:07  sliqx

	* Readme.html, puckman/main.cpp: Fixed type. Use SDL_Delay instead
	of sleep.

2001-11-13 15:59  sliqx

	* Readme.html, configure.in, puckman/BaseSurface.cpp,
	puckman/BaseSurface.hpp, puckman/Character.cpp,
	puckman/Character.hpp, puckman/Constants.hpp, puckman/Enemy.cpp,
	puckman/Enemy.hpp, puckman/Hero.cpp, puckman/Hero.hpp,
	puckman/Makefile.am, puckman/Maze.cpp, puckman/Maze.hpp,
	puckman/PuckMaze.cpp, puckman/PuckMaze.hpp,
	puckman/SoftSurface.cpp, puckman/SoftSurface.hpp,
	puckman/Tracer.cpp, puckman/Tracer.hpp, puckman/main.cpp: Puckman
	is an experiment gone awry. It's a Pacman like game with a single
	large maze. See Readme.html for details.

2001-11-10 19:16  sliqx

	* game/: Game.cpp, Game.hpp: Fixed typo.

2001-11-10 11:26  sliqx

	* utilities/Model.cpp: This should fix switching between
	fullscreen/windowed mode in Windows.

2001-11-10 11:25  sliqx

	* game/Video.cpp: Fix for SDL versions < 1.2.

2001-11-10 11:15  sliqx

	* game/Input.cpp: Added include for math.h. RH7 again...

2001-11-09 14:02  sliqx

	* game/BitmapManager.cpp, game/BitmapManager.hpp,
	game/FontManager.cpp, game/FontManager.hpp, game/Input.cpp,
	game/Input.hpp, game/ModelManager.cpp, game/ModelManager.hpp,
	game/Trigger.hpp, game/Video.cpp, game/Video.hpp,
	utilities/GLBitmapCollection.hpp, utilities/GLTexture.cpp,
	utilities/GLTexture.hpp, utilities/Model.cpp, utilities/Model.hpp,
	utilities/TextureManager.cpp, utilities/TextureManager.hpp: Added
	reloading of models and textures when switching between fullscreen
	and windowed mode.  Changed input triggers to not take key
	modifiers into account.

2001-11-09 14:00  sliqx

	* game/main.cpp: Display SDL library version at startup.

2001-11-09 14:00  sliqx

	* game/SelectableFactory.cpp: Fixed a leak.

2001-11-08 20:57  sliqx

	* game/Selectable.cpp: Fixed some double draws.

2001-11-08 20:32  sliqx

	* data/bitmaps/ammo.data: Fixed bounding box values for
	plasmabullets.

2001-11-08 18:25  sliqx

	* data/system/config.txt: Updated default config file.

2001-11-08 15:01  sliqx

	* Readme.html, Readme.txt: Replaced txt with html file.

2001-11-08 14:32  sliqx

	* Readme.txt, TODO, data/bitmaps/ammo.data, data/bitmaps/ammo.png,
	data/bitmaps/menuBoard.data, data/bitmaps/menuBoard.png,
	data/bitmaps/menuIcons.data, data/bitmaps/menuIcons.png,
	data/models/MapleLeaf.model, data/system/Menu.xml,
	game/ActionCallbacks.cpp, game/BitmapManager.cpp,
	game/BitmapManager.hpp, game/FontManager.cpp, game/Game.cpp,
	game/GameState.cpp, game/Hero.cpp, game/Hero.hpp, game/Input.cpp,
	game/Input.hpp, game/InterceptorI.hpp, game/Makefile.am,
	game/MenuManager.cpp, game/MenuManager.hpp, game/ParticleGroup.cpp,
	game/Particles.cpp, game/Particles.hpp, game/Selectable.cpp,
	game/Selectable.hpp, game/SelectableFactory.cpp,
	game/SelectableFactory.hpp, game/Skill.cpp, game/Skill.hpp,
	game/StageManager.cpp, game/Starfield.cpp, game/Starfield.hpp,
	game/Video.cpp, game/Video.hpp, utilities/GLBitmapFont.cpp,
	utilities/GLBitmapFont.hpp, utilities/Point.hpp: Reworked the menu
	system. Mouse can be used to navigate.	Polished the look (new
	bitmaps, etc.). Major config items can now be changed in-game. Some
	of the cycle suckers/eye candy can be turned on/off. Also added a
	maple leaf, eh.

2001-11-01 10:19  sliqx

	* game/Starfield.cpp, utilities/Point.hpp: Included math.h. It
	didn't compile on RH7.

2001-10-30 13:19  sliqx

	* TODO, data/system/config.txt, game/Camera.cpp, game/Game.cpp,
	game/Game.hpp, game/GameState.cpp, game/GameState.hpp,
	game/Hero.cpp, game/Input.cpp, game/Input.hpp,
	game/ParticleGroup.cpp, game/ParticleGroup.hpp,
	game/ParticleInfo.hpp, game/ParticleType.cpp, game/Particles.cpp,
	game/Particles.hpp, game/StageManager.cpp, game/Starfield.cpp,
	game/Video.cpp, game/Video.hpp: More updates for fixed timestep.
	Added mouse sensitivity. Display "Shield" and "Energy" when
	catching boosters.

2001-10-28 22:53  sliqx

	* game/Constants.hpp, game/Game.cpp, game/GameState.cpp,
	game/GameState.hpp, game/Hero.cpp, game/ParticleGroup.cpp,
	game/ParticleInfo.hpp, game/ParticleType.cpp,
	game/ParticleType.hpp, game/Particles.cpp, game/SimpleEnemy.cpp,
	game/SimpleEnemy.hpp, game/Starfield.cpp, game/Starfield.hpp,
	game/Video.cpp, utilities/Point.hpp: Changed from a variable
	timestep scheme for the game logic to a fixed timestep scheme.
	Tagged the previous scheme "VariableTimestepSchemeFinal" in CVS.
	There are some minor issues still to be resolved (starfield and
	status message).

2001-10-28 11:53  sliqx

	* configure.in, game/Makefile.am, game/critter.res: Added icon for
	windows.

2001-10-28 11:26  sliqx

	* data/levelpacks/CritterPack.xml: Added levels for new models.

2001-10-28 11:25  sliqx

	* data/: models/BigFoot.model, models/DoubleWing.model,
	models/DoubleWingBlue.model, models/DoubleWingRed.model,
	models/FourEye.model, models/MiniBug.model, paths/entry/ec13a.path,
	paths/entry/ec13.path: New models and paths.

2001-10-24 15:32  sliqx

	* data/levelpacks/CritterPack.xml: Added Halleween level.

2001-10-24 15:31  sliqx

	* game/: ActionCallbacks.cpp, ParticleGroup.cpp, SimpleEnemy.cpp:
	Changes due to model renaming.

2001-10-24 15:31  sliqx

	* data/paths/: attack/ac10.path, attack/ac10a.path,
	attack/ac7.path, attack/ac7a.path, attack/ac8.path,
	attack/ac8a.path, attack/ac9.path, attack/ac9a.path,
	entry/ec10.path, entry/ec10a.path, entry/ec11.path,
	entry/ec11a.path, entry/ec12.path, entry/ec12a.path: Added some new
	paths.

2001-10-24 15:29  sliqx

	* critter.spec: Changed prefix to /usr.

2001-10-24 15:29  sliqx

	* data/models/: Bonus1.model, Pumpkin.model: Renamed bonus and
	added pumpkin model.

2001-10-24 15:28  sliqx

	* data/models/: BigMouthBug.model, Bug1.model, Bug1Blue.model,
	Bug2.model, FlyBug.model, SixLegBugBlue.model, SixLegBugRed.model,
	SixLegBugYellow.model: Updated models.

2001-10-24 13:38  sliqx

	* data/models/Star1.model: cleanup3

2001-10-24 13:37  sliqx

	* data/models/: Hero.txt.donut, Hero.txt.tri: cleanup2

2001-10-24 13:36  sliqx

	* data/models/: BigMouthBug.model, Bonus2.model, Bug2.model,
	FlyBug.model: cleanup1

2001-10-23 23:37  sliqx

	* Readme.txt, TODO, configure.in, critter.spec: Readme rewrite.
	Updated todo. Added _ to package name since RPM build via spec
	barfed on the space. Prelim RPM spec file.

2001-10-23 23:26  sliqx

	* game/: Hero.cpp, Hero.hpp, ParticleGroup.cpp, Particles.cpp,
	Particles.hpp, SimpleEnemy.cpp, Video.cpp, Weapon.cpp, Weapon.hpp,
	WeaponDepot.cpp, config.txt: Made GuardDog weapon bark :).  Moved
	primary weapon sound to HeroStinger.  Added energy and shield
	boosters plus sound effects.  Added energy bar to CritterBoard. 
	Removed config.txt (use data/system/config.txt instead).

2001-10-23 23:20  sliqx

	* utilities/: Config.cpp, Config.hpp: Changed default config file
	search.

2001-10-23 23:18  sliqx

	* data/: Menu.xml, levelpacks/CritterPack.xml,
	models/EnergyBlob.model, models/FlyBug.model,
	models/ShieldBoost.model, sounds/bark.wav, sounds/voiceEnergy.wav,
	sounds/voiceShield.wav, system/Menu.xml: Added temp level for new
	model.	Removed options menu.  Added energy, shield, and flybug
	model.	Added sound effects for energy, shield, and GuardDog :). 
	Remove top level Menu.xml.

2001-10-23 23:13  sliqx

	* game/main.cpp: Added resource directory override via config file.

2001-10-23 23:11  sliqx

	* utilities/: ResourceManager.cpp, ResourceManager.hpp: Updated to
	allow adding a directory just like a resource file.

2001-10-23 23:08  sliqx

	* Makefile.am, data/Makefile.am, game/Makefile.am,
	tinyxml/Makefile.am, tools/Makefile.am, utilities/Makefile.am:
	Replaced distclean target with proper automake variable.

2001-10-21 23:54  sliqx

	* Readme.txt, configure.in: Upped version to 0.92.

2001-10-21 23:50  sliqx

	* Readme.txt, data/system/Menu.xml: Hahaha, fixed wrong email
	address. Doh!

2001-10-21 23:20  sliqx

	* game/: ParticleType.cpp, ParticleType.hpp, SampleManager.cpp,
	SimpleEnemy.cpp, Skill.cpp, Video.cpp: Fixed two leaks.

2001-10-21 22:48  sliqx

	* TODO: Moved Font manager to 'done'.

2001-10-21 22:47  sliqx

	* game/: MenuManager.cpp, ParticleGroup.cpp, ParticleGroup.hpp,
	ParticleType.cpp, Particles.cpp, Particles.hpp, Video.cpp,
	Video.hpp: Updates for FontManager.  Added score effect when
	collecting containers.

2001-10-21 22:46  sliqx

	* game/Makefile.am: Added FontManager and sorted filenames.

2001-10-21 22:45  sliqx

	* game/: FontManager.cpp, FontManager.hpp: Added Font manager.

2001-10-21 22:45  sliqx

	* utilities/: GLBitmapCollection.cpp, GLBitmapCollection.hpp,
	GLBitmapFont.cpp, GLBitmapFont.hpp, Point.hpp: Minor updates and
	fix-ups.

2001-10-21 22:43  sliqx

	* data/bitmaps/: arial-small.font, menu.font, menuShadow.font,
	menuWhite.font, vipna.font, vipnaUpper.font: Re-add as .font files.

2001-10-21 22:43  sliqx

	* data/bitmaps/: arial-small.png, menu.png, menuShadow.png,
	menuWhite.png, vipna.png, vipnaUpper.png: Renamed from png to font.

2001-10-21 18:28  sliqx

	* utilities/: GLBitmapFont.cpp, GLBitmapFont.hpp: Safety check for
	chars that do not exist in bitmap font.

2001-10-21 18:27  sliqx

	* game/: ActionCallbacks.cpp, ActionCallbacks.hpp,
	CallbackManager.cpp, Camera.cpp, Game.cpp, Hero.cpp, Hero.hpp,
	MenuManager.cpp, Particles.cpp, Particles.hpp, SimpleEnemy.cpp,
	StageManager.cpp, Video.cpp, Video.hpp: Context related changes. 
	Added CritterBoard callback.  Moved shield and weapon energy bar
	into CritterBoard.  Added sound effects.  Status message via Video
	and scroll level name across screen.  Added four skill levels:
	ROOKIE, NORMAL, EXPERT, and INSANE.  A bit of cleanup here and
	there.

2001-10-21 18:22  sliqx

	* game/Makefile.am: Added Skill.cpp

2001-10-21 18:21  sliqx

	* game/: Constants.hpp, Context.hpp, GameState.cpp, GameState.hpp,
	Skill.cpp, Skill.hpp: Moved context into seperate file. Added Skill
	levels.

2001-10-21 18:19  sliqx

	* game/: SampleManager.cpp, SampleManager.hpp: Added license info.

2001-10-21 18:18  sliqx

	* TODO: Updated TODO.

2001-10-21 18:17  sliqx

	* data/system/config.txt: Added CritterBoard and skill to system
	default config.

2001-10-21 18:14  sliqx

	* game/config.txt: Entries for CritterTab toggle and skill setting.

2001-10-21 18:14  sliqx

	* data/bitmaps/board.png: Rearranged CritterBoard fields.

2001-10-21 18:13  sliqx

	* data/sounds/: laser3.wav, voiceGo.wav, whoop.wav: Added a few new
	sound effects.

2001-10-19 21:54  sliqx

	* game/SimpleEnemy.cpp: Give more points if enemy is shot while in
	attack mode. Added sound when enemy goes from idle to attack mode.

2001-10-19 21:52  sliqx

	* game/: Video.cpp, Video.hpp: Added CritterBoard.

2001-10-19 21:51  sliqx

	* data/system/Menu.xml: Put my name on the main menu :)

2001-10-19 21:50  sliqx

	* data/bitmaps/: board.data, board.png, vipna.png, vipnaUpper.data,
	vipnaUpper.png: Vipna font with just upper case chars. Added
	CritterBoard, the score board.

2001-10-19 14:13  sliqx

	* game/Particles.cpp: Added new sound effect for super-bonus.

2001-10-19 14:13  sliqx

	* game/MenuManager.cpp: Added some sounds for menu navigation.

2001-10-19 14:12  sliqx

	* game/Input.cpp: Enable keyboard repeat with some sane values.

2001-10-19 14:11  sliqx

	* data/sounds/: attackWave.wav, beep.wav, bonus.wav, confirm.wav,
	explosion.wav, humm.wav, pop.wav: Added some more sound effects,
	updated others.

2001-10-17 14:58  sliqx

	* Readme.txt, TODO, configure.in: Upped version to 0.91. Updated
	TODO.

2001-10-17 14:57  sliqx

	* game/: Game.cpp, Hero.cpp, Makefile.am, Particles.cpp,
	SimpleEnemy.cpp, StageManager.cpp, StageManager.hpp, Video.cpp:
	Audio related updates. Display level name on screen.

2001-10-17 14:52  sliqx

	* game/: Audio.cpp, Audio.hpp, SampleManager.cpp,
	SampleManager.hpp: Reworked audio. Sample manager for audio
	samples. Possible to play soundtrack (mod, ogg, mp3, etc.).

2001-10-17 14:49  sliqx

	* data/models/: BigMouthBug.model, Bug1Blue.model,
	SixLegBugBlue.model, SixLegBugRed.model, SixLegBugYellow.model: Two
	new model with color variations.

2001-10-17 14:48  sliqx

	* data/levelpacks/CritterPack.xml: Updated levels. There are now 8.

2001-10-17 14:48  sliqx

	* data/bitmaps/vipna.data: Fixed width of space.

2001-10-17 14:46  sliqx

	* data/paths/: attack/ac1.path, attack/ac1a.path, attack/ac2.path,
	attack/ac2a.path, attack/ac3.path, attack/ac3a.path,
	attack/ac4.path, attack/ac4a.path, attack/ac5.path,
	attack/ac5a.path, attack/ac6.path, attack/ac6a.path,
	entry/ec1.path, entry/ec1a.path, entry/ec2.path, entry/ec2a.path,
	entry/ec3.path, entry/ec3a.path, entry/ec4.path, entry/ec4a.path,
	entry/ec5.path, entry/ec5a.path, entry/ec6.path, entry/ec6a.path,
	entry/ec7.path, entry/ec7a.path, entry/ec8.path, entry/ec8a.path,
	entry/ec9.path, entry/ec9a.path, idle/idle1.path, idle/idle10.path,
	idle/idle11.path, idle/idle12.path, idle/idle13.path,
	idle/idle14.path, idle/idle15.path, idle/idle16.path,
	idle/idle17x.path, idle/idle2.path, idle/idle3.path,
	idle/idle4.path, idle/idle5.path, idle/idle6.path, idle/idle7.path,
	idle/idle8.path, idle/idle9.path, retreat/dc1.path,
	retreat/dc1a.path, retreat/dc2.path, retreat/dc2a.path,
	retreat/dc3.path, retreat/dc3a.path, retreat/dc4.path,
	retreat/dc4a.path, retreat/dc5.path, retreat/dc5a.path,
	retreat/dc6.path, retreat/dc6a.path: New bezier curves for attack,
	retreat, idle, and entry.

2001-10-17 14:44  sliqx

	* utilities/: Config.cpp, Tokenizer.hpp: Allow double quote
	delimited tokens and config values (pathnames with spaces, etc.).

2001-10-17 14:41  sliqx

	* utilities/FindHash.hpp: Added findHash for const _KeyT.

2001-10-17 14:40  sliqx

	* tools/Packer.cpp: Packing util should now cross compile to Win32.
	Not tested.

2001-10-14 15:17  sliqx

	* Readme.txt: How to build and run.

2001-10-14 14:45  sliqx

	* Readme.txt: readme

2001-10-14 13:51  sliqx

	* COPYING, GPL.hpp, Makefile.am, TODO, autogen.sh, configure.in,
	defines.h.in, data/Makefile.am, data/Menu.xml,
	data/bitmaps/ammo.data, data/bitmaps/ammo.png,
	data/bitmaps/arial-small.data, data/bitmaps/arial-small.png,
	data/bitmaps/menu.data, data/bitmaps/menu.png,
	data/bitmaps/menuShadow.data, data/bitmaps/menuShadow.png,
	data/bitmaps/menuWhite.data, data/bitmaps/menuWhite.png,
	data/bitmaps/nebula.data, data/bitmaps/nebula.png,
	data/bitmaps/titleA.png, data/bitmaps/titleB.png,
	data/bitmaps/vipna.data, data/bitmaps/vipna.png,
	data/levelpacks/CritterPack.xml, data/models/Bonus2.model,
	data/models/Bug1.model, data/models/Bug2.model,
	data/models/E1.model, data/models/Hero.model,
	data/models/Hero.txt.donut, data/models/Hero.txt.tri,
	data/models/HeroStinger.model, data/models/P1.model,
	data/models/Star1.model, data/models/SuperBonus.model,
	data/paths/Attack1.path, data/paths/Attack2.path,
	data/paths/Idle1.path, data/paths/LB_Entry1.path,
	data/paths/LT-LongEntry1.path, data/paths/LT_Entry1.path,
	data/paths/RB_Entry1.path, data/paths/RT-LongEntry1.path,
	data/paths/RT_Entry1.path, data/paths/Retreat1.path,
	data/paths/Retreat2.path, data/paths/Retreat3.path,
	data/paths/entry1.path, data/sounds/bang.wav,
	data/sounds/big_explosion.wav, data/sounds/explosion.wav,
	data/sounds/laser.wav, data/sounds/pop.wav, data/system/Menu.xml,
	data/system/config.txt, game/ActionCallbacks.cpp,
	game/ActionCallbacks.hpp, game/Audio.cpp, game/Audio.hpp,
	game/Callback.cpp, game/Callback.hpp, game/CallbackManager.cpp,
	game/CallbackManager.hpp, game/Camera.cpp, game/Camera.hpp,
	game/Constants.hpp, game/Direction.hpp, game/EnemyFactory.cpp,
	game/EnemyFactory.hpp, game/Game.cpp, game/Game.hpp,
	game/GameState.cpp, game/GameState.hpp, game/Hero.cpp,
	game/Hero.hpp, game/Input.cpp, game/Input.hpp, game/Keys.cpp,
	game/Keys.hpp, game/LPathManager.cpp, game/LPathManager.hpp,
	game/LevelPack.hpp, game/Makefile.am, game/MenuManager.cpp,
	game/MenuManager.hpp, game/ModelManager.cpp, game/ModelManager.hpp,
	game/ParticleGroup.cpp, game/ParticleGroup.hpp,
	game/ParticleGroupManager.cpp, game/ParticleGroupManager.hpp,
	game/ParticleInfo.hpp, game/ParticleType.cpp,
	game/ParticleType.hpp, game/Particles.cpp, game/Particles.hpp,
	game/SimpleEnemy.cpp, game/SimpleEnemy.hpp, game/StageManager.cpp,
	game/StageManager.hpp, game/Starfield.cpp, game/Starfield.hpp,
	game/Trigger.hpp, game/Video.cpp, game/Video.hpp, game/Weapon.cpp,
	game/Weapon.hpp, game/WeaponDepot.cpp, game/WeaponDepot.hpp,
	game/XMLHelper.cpp, game/XMLHelper.hpp, game/config.txt,
	game/main.cpp, tinyxml/Makefile.am, tinyxml/changes.txt,
	tinyxml/demotest.xml, tinyxml/menu.xml, tinyxml/readme.txt,
	tinyxml/tinyxml.cpp, tinyxml/tinyxml.dsp, tinyxml/tinyxml.h,
	tinyxml/tinyxmlerror.cpp, tinyxml/tinyxmlparser.cpp,
	tinyxml/xmltest.cpp, tinyxml/docs/annotated.html,
	tinyxml/docs/classTiXmlAttribute-members.html,
	tinyxml/docs/classTiXmlAttribute.gif,
	tinyxml/docs/classTiXmlAttribute.html,
	tinyxml/docs/classTiXmlBase-members.html,
	tinyxml/docs/classTiXmlBase.gif, tinyxml/docs/classTiXmlBase.html,
	tinyxml/docs/classTiXmlComment-members.html,
	tinyxml/docs/classTiXmlComment.gif,
	tinyxml/docs/classTiXmlComment.html,
	tinyxml/docs/classTiXmlDeclaration-members.html,
	tinyxml/docs/classTiXmlDeclaration.gif,
	tinyxml/docs/classTiXmlDeclaration.html,
	tinyxml/docs/classTiXmlDocument-members.html,
	tinyxml/docs/classTiXmlDocument.gif,
	tinyxml/docs/classTiXmlDocument.html,
	tinyxml/docs/classTiXmlElement-members.html,
	tinyxml/docs/classTiXmlElement.gif,
	tinyxml/docs/classTiXmlElement.html,
	tinyxml/docs/classTiXmlNode-members.html,
	tinyxml/docs/classTiXmlNode.gif, tinyxml/docs/classTiXmlNode.html,
	tinyxml/docs/classTiXmlText-members.html,
	tinyxml/docs/classTiXmlText.gif, tinyxml/docs/classTiXmlText.html,
	tinyxml/docs/classTiXmlUnknown-members.html,
	tinyxml/docs/classTiXmlUnknown.gif,
	tinyxml/docs/classTiXmlUnknown.html, tinyxml/docs/doxygen.css,
	tinyxml/docs/doxygen.gif, tinyxml/docs/files.html,
	tinyxml/docs/functions.html, tinyxml/docs/hierarchy.html,
	tinyxml/docs/index.html, tinyxml/docs/tinyxml_8h-source.html,
	tools/Makefile.am, tools/Packer.cpp, tools/description_file,
	utilities/Bezier.cpp, utilities/Bezier.hpp,
	utilities/BezierCurve.cpp, utilities/BezierCurve.hpp,
	utilities/Config.cpp, utilities/Config.hpp,
	utilities/ConfigHandler.hpp, utilities/Endian.cpp,
	utilities/Endian.hpp, utilities/FPS.cpp, utilities/FPS.hpp,
	utilities/FindHash.hpp, utilities/GLBitmapCollection.cpp,
	utilities/GLBitmapCollection.hpp, utilities/GLBitmapFont.cpp,
	utilities/GLBitmapFont.hpp, utilities/GLExtension.cpp,
	utilities/GLExtension.hpp, utilities/GLMultiTexture.cpp,
	utilities/GLMultiTexture.hpp, utilities/GLTexture.cpp,
	utilities/GLTexture.hpp, utilities/GLTextureCubeMap.hpp,
	utilities/GLVertexArrayEXT.cpp, utilities/GLVertexArrayEXT.hpp,
	utilities/HashString.hpp, utilities/Makefile.am,
	utilities/Model.cpp, utilities/Model.hpp, utilities/PNG.cpp,
	utilities/PNG.hpp, utilities/PausableTimer.hpp,
	utilities/Point.hpp, utilities/Random.cpp, utilities/Random.hpp,
	utilities/ResourceManager.cpp, utilities/ResourceManager.hpp,
	utilities/Singleton.hpp, utilities/TextureManager.cpp,
	utilities/TextureManager.hpp, utilities/Timer.hpp,
	utilities/Tokenizer.hpp, utilities/Trace.cpp, utilities/Trace.hpp,
	utilities/Value.cpp, utilities/Value.hpp, utilities/zStream.cpp,
	utilities/zStream.hpp, utilities/zrwops.cpp, utilities/zrwops.hpp:
	Initial revision

2001-10-14 13:51  sliqx

	* COPYING, GPL.hpp, Makefile.am, TODO, autogen.sh, configure.in,
	defines.h.in, data/Makefile.am, data/Menu.xml,
	data/bitmaps/ammo.data, data/bitmaps/ammo.png,
	data/bitmaps/arial-small.data, data/bitmaps/arial-small.png,
	data/bitmaps/menu.data, data/bitmaps/menu.png,
	data/bitmaps/menuShadow.data, data/bitmaps/menuShadow.png,
	data/bitmaps/menuWhite.data, data/bitmaps/menuWhite.png,
	data/bitmaps/nebula.data, data/bitmaps/nebula.png,
	data/bitmaps/titleA.png, data/bitmaps/titleB.png,
	data/bitmaps/vipna.data, data/bitmaps/vipna.png,
	data/levelpacks/CritterPack.xml, data/models/Bonus2.model,
	data/models/Bug1.model, data/models/Bug2.model,
	data/models/E1.model, data/models/Hero.model,
	data/models/Hero.txt.donut, data/models/Hero.txt.tri,
	data/models/HeroStinger.model, data/models/P1.model,
	data/models/Star1.model, data/models/SuperBonus.model,
	data/paths/Attack1.path, data/paths/Attack2.path,
	data/paths/Idle1.path, data/paths/LB_Entry1.path,
	data/paths/LT-LongEntry1.path, data/paths/LT_Entry1.path,
	data/paths/RB_Entry1.path, data/paths/RT-LongEntry1.path,
	data/paths/RT_Entry1.path, data/paths/Retreat1.path,
	data/paths/Retreat2.path, data/paths/Retreat3.path,
	data/paths/entry1.path, data/sounds/bang.wav,
	data/sounds/big_explosion.wav, data/sounds/explosion.wav,
	data/sounds/laser.wav, data/sounds/pop.wav, data/system/Menu.xml,
	data/system/config.txt, game/ActionCallbacks.cpp,
	game/ActionCallbacks.hpp, game/Audio.cpp, game/Audio.hpp,
	game/Callback.cpp, game/Callback.hpp, game/CallbackManager.cpp,
	game/CallbackManager.hpp, game/Camera.cpp, game/Camera.hpp,
	game/Constants.hpp, game/Direction.hpp, game/EnemyFactory.cpp,
	game/EnemyFactory.hpp, game/Game.cpp, game/Game.hpp,
	game/GameState.cpp, game/GameState.hpp, game/Hero.cpp,
	game/Hero.hpp, game/Input.cpp, game/Input.hpp, game/Keys.cpp,
	game/Keys.hpp, game/LPathManager.cpp, game/LPathManager.hpp,
	game/LevelPack.hpp, game/Makefile.am, game/MenuManager.cpp,
	game/MenuManager.hpp, game/ModelManager.cpp, game/ModelManager.hpp,
	game/ParticleGroup.cpp, game/ParticleGroup.hpp,
	game/ParticleGroupManager.cpp, game/ParticleGroupManager.hpp,
	game/ParticleInfo.hpp, game/ParticleType.cpp,
	game/ParticleType.hpp, game/Particles.cpp, game/Particles.hpp,
	game/SimpleEnemy.cpp, game/SimpleEnemy.hpp, game/StageManager.cpp,
	game/StageManager.hpp, game/Starfield.cpp, game/Starfield.hpp,
	game/Trigger.hpp, game/Video.cpp, game/Video.hpp, game/Weapon.cpp,
	game/Weapon.hpp, game/WeaponDepot.cpp, game/WeaponDepot.hpp,
	game/XMLHelper.cpp, game/XMLHelper.hpp, game/config.txt,
	game/main.cpp, tinyxml/Makefile.am, tinyxml/changes.txt,
	tinyxml/demotest.xml, tinyxml/menu.xml, tinyxml/readme.txt,
	tinyxml/tinyxml.cpp, tinyxml/tinyxml.dsp, tinyxml/tinyxml.h,
	tinyxml/tinyxmlerror.cpp, tinyxml/tinyxmlparser.cpp,
	tinyxml/xmltest.cpp, tinyxml/docs/annotated.html,
	tinyxml/docs/classTiXmlAttribute-members.html,
	tinyxml/docs/classTiXmlAttribute.gif,
	tinyxml/docs/classTiXmlAttribute.html,
	tinyxml/docs/classTiXmlBase-members.html,
	tinyxml/docs/classTiXmlBase.gif, tinyxml/docs/classTiXmlBase.html,
	tinyxml/docs/classTiXmlComment-members.html,
	tinyxml/docs/classTiXmlComment.gif,
	tinyxml/docs/classTiXmlComment.html,
	tinyxml/docs/classTiXmlDeclaration-members.html,
	tinyxml/docs/classTiXmlDeclaration.gif,
	tinyxml/docs/classTiXmlDeclaration.html,
	tinyxml/docs/classTiXmlDocument-members.html,
	tinyxml/docs/classTiXmlDocument.gif,
	tinyxml/docs/classTiXmlDocument.html,
	tinyxml/docs/classTiXmlElement-members.html,
	tinyxml/docs/classTiXmlElement.gif,
	tinyxml/docs/classTiXmlElement.html,
	tinyxml/docs/classTiXmlNode-members.html,
	tinyxml/docs/classTiXmlNode.gif, tinyxml/docs/classTiXmlNode.html,
	tinyxml/docs/classTiXmlText-members.html,
	tinyxml/docs/classTiXmlText.gif, tinyxml/docs/classTiXmlText.html,
	tinyxml/docs/classTiXmlUnknown-members.html,
	tinyxml/docs/classTiXmlUnknown.gif,
	tinyxml/docs/classTiXmlUnknown.html, tinyxml/docs/doxygen.css,
	tinyxml/docs/doxygen.gif, tinyxml/docs/files.html,
	tinyxml/docs/functions.html, tinyxml/docs/hierarchy.html,
	tinyxml/docs/index.html, tinyxml/docs/tinyxml_8h-source.html,
	tools/Makefile.am, tools/Packer.cpp, tools/description_file,
	utilities/Bezier.cpp, utilities/Bezier.hpp,
	utilities/BezierCurve.cpp, utilities/BezierCurve.hpp,
	utilities/Config.cpp, utilities/Config.hpp,
	utilities/ConfigHandler.hpp, utilities/Endian.cpp,
	utilities/Endian.hpp, utilities/FPS.cpp, utilities/FPS.hpp,
	utilities/FindHash.hpp, utilities/GLBitmapCollection.cpp,
	utilities/GLBitmapCollection.hpp, utilities/GLBitmapFont.cpp,
	utilities/GLBitmapFont.hpp, utilities/GLExtension.cpp,
	utilities/GLExtension.hpp, utilities/GLMultiTexture.cpp,
	utilities/GLMultiTexture.hpp, utilities/GLTexture.cpp,
	utilities/GLTexture.hpp, utilities/GLTextureCubeMap.hpp,
	utilities/GLVertexArrayEXT.cpp, utilities/GLVertexArrayEXT.hpp,
	utilities/HashString.hpp, utilities/Makefile.am,
	utilities/Model.cpp, utilities/Model.hpp, utilities/PNG.cpp,
	utilities/PNG.hpp, utilities/PausableTimer.hpp,
	utilities/Point.hpp, utilities/Random.cpp, utilities/Random.hpp,
	utilities/ResourceManager.cpp, utilities/ResourceManager.hpp,
	utilities/Singleton.hpp, utilities/TextureManager.cpp,
	utilities/TextureManager.hpp, utilities/Timer.hpp,
	utilities/Tokenizer.hpp, utilities/Trace.cpp, utilities/Trace.hpp,
	utilities/Value.cpp, utilities/Value.hpp, utilities/zStream.cpp,
	utilities/zStream.hpp, utilities/zrwops.cpp, utilities/zrwops.hpp:
	Initial source drop.

