Red Eclipse 1.2
Gameplay:
 * Powerjump removed, replaced with "impulse launch", use by jumping whilst
   "impulse sliding"
 * Impulse moves now disregard cost and scale depending on available energy
 * Special melee actions now require an impulse move beforehand
 * Plasma primary damage increased
 * Plasma secondary fire travels faster if charged for a short time
 * Flamer primary & burn damage reduced
 * SMG rate of fire decreased
 * Sticky grenade can now stick to player
 * Zoomlock disabled for rifle
 * Added weapon stun effect which impedes movement for a certain time
 * Made the carrier of the flag/bomb move slower
 * New "buff" system for flag/goal defenders: increases regeneration, damage,
   and shielding
Audio & Visuals:
 * Ingame music
 * New sounds for pistol, SMG, grenade, sword, player death, hit/bleed, etc.
 * HUD revamp
 * View bobbing
 * New font "Play", extended character support
 * Female variation of player model (set in profile)
 * Added visible counter and warning for imminent explosion in Bomber ball
 * New 'radarstyle' option displaying absolute positions
Maps:
 * Ares, new map
 * Cargo, new map
 * Colony, new map
 * Isolation, new map
 * Purge, new time trial map
 * Dutility, revamped
 * Tower, re-added and revamped
 * Error, added AI waypoints
Modes & Mutators:
 * League mutator removed
 * Instagib-vampire combination disabled
 * Multi-team mutator re-added
 * Jetpack mutator re-added
 * 'instagibfilter' variable: disallow certain mutators combining with instagib
Modding:
 * New map editing menu, available via [F3]
 * Editing mode has been made more obvious to the user
 * cube2font tool for generating game fonts, including documentation
 * Ability to add a second cloudlayer with the envlayer command
 * Ability to specify bitwise modes and mutators on entities that check them
Misc:
 * AI waypoints separated out from ents, overall major AI improvements
 * Split apart kick and ban commands so users can be removed without a ban
 * Copyright cleanup, new trademark policy
 * *roff manpages for *nix systems
 * system-install make target for packaging convenience
Additional Fixed Bugs:
 * #8 AI performance issues
 * #30 Use RE_DIR=$(dirname $0) in launch script
 * #31 Changing weapon name breaks the entry in Variables GUI
 * #32 Floating/Infinite Flight Bug
 * #33 random weapon selection in arena not working
 * #35 /firstpersondist (exploit)
 * #37 Player color (skew towards team color)
 * #38 Tweaking hit sounds for shotgun/flak bleed
 * #39 teampersist crashes server
 * #40 dedicated server demo recording is broken
 * #42 Plasma Blue-Ball-of-Death sticking to Ragdoll
 * #43 Create lower poly weapon models for item and vwep version
 * #44 Entity Radius Broken in Edit Mode
 * #47 Create "botoffset" variable to replace INSERT/DELETE behaviour
 * #50 Use "aiclip" on common areas where bots can't travel
 * #53 can't drop flag in ctf-protect
 * #60 Live Support does not work correctly
 * #65 Clicking the Red Eclipse icon on map selection without selecting a map
       produces an error message
 * #66 Winning a conquer defend-the-flag match yields an insanely high score
 * #69 Edit mode segfault
 * #70 Temporarily missing sound for Flamer primary fire after reload
 * #74 better Link line colors
 * #81 Killing the opponent team in Survivor CTF/BB does not yield you a point

